<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Fighter Heaven</title>
	<atom:link href="http://fighterheaven.weblog.nl/feed/" rel="self" type="application/rss+xml" />
	<link>http://fighterheaven.weblog.nl</link>
	<description>Een andere Weblog.nl site</description>
	<lastBuildDate>Fri, 16 Sep 2011 13:46:31 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>Interview over Virtua Fighter</title>
		<link>http://fighterheaven.weblog.nl/geen-categorie/interview-over-virtua-fighter/</link>
		<comments>http://fighterheaven.weblog.nl/geen-categorie/interview-over-virtua-fighter/#comments</comments>
		<pubDate>Thu, 22 Mar 2007 17:47:02 +0000</pubDate>
		<dc:creator>fighterheaven</dc:creator>
		
		<guid isPermaLink="false">http://fighterheaven.web-log.nl/mijn_weblog/2007/03/interview_over_.html</guid>
		<description><![CDATA[<p>Vandaag is weer een interview opgedoken op het net, dit met Makoto Osaki. Deze man staat beter bekend als de ontwikkelaar van de Virtua Fighter reeks. Virtua Fighter is een reeks fighting games van SEGA die tot op heden nog &#8230; <a href="http://fighterheaven.weblog.nl/geen-categorie/interview-over-virtua-fighter/">Continue reading <span class="meta-nav">&#8594;</span></a></p><p><a href="http://fighterheaven.weblog.nl/geen-categorie/interview-over-virtua-fighter/">Interview over Virtua Fighter</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Vandaag is weer een interview opgedoken op het net, dit met Makoto Osaki. Deze man staat beter bekend als de ontwikkelaar van de Virtua Fighter reeks. Virtua Fighter is een reeks fighting games van SEGA die tot op heden nog steeds populair zijn onder de gamers. Hier het interview met Osaki.</p>
<blockquote><p><em><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><strong>Kikizo: What is your impression of VF5&#8242;s initial sales on PS3 in Japan?</strong>
<p align="left"><span class="body-1"><strong>Tohru Murayama:</strong> Of course the more the title sells, the happierwe feel, but we do not think we would ever be satisfied whatever salesfigures we get. I believe PS3 will spread further in the future, so wewould like our title to sell for a longer time.
<p align="left"><span class="body-1"><strong>Kikizo: Are 3D fighting games for home console becoming less popular in Japan?</strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> Certainly we have the impression that the number of 3D fighting games<a href="http://games.kikizo.com/features/sega_am2_interview_mar07_p1.asp#" class="kLink" target="_new" id="KonaLink2"><span><span class="kLink">&nbsp;</span></span></a>is on the decrease, but gamers who love fighters still play suchtitles, as the probably always will. So, because of this we do notthink the genre is becoming less popular.</span></p>
<p align="left"><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><strong>Kikizo:Talking generally about the Virtua Fighter 5 original game, what wasyour estimated team size and cost of developing Virtua Fighter 5?</strong>
<p align="left"><span class="body-1"><strong>Makoto Osaki:</strong> Unfortunately, we cannot give a detailed answer about the size of the development team<a href="http://games.kikizo.com/features/sega_am2_interview_mar07_p1.asp#" class="kLink" target="_new" id="KonaLink3"><span></span></a>, but it is not far removed from the number of people displayed on the staff credits at the end of VF5 arcade version.
<p align="left"><span class="body-1"><strong>Kikizo: Is it important to get input from martial artists when choosing new moves for a new VF?</strong>
<p align="left"><span class="body-1"><strong>Osaki:</strong> Well, we do try to adopt as many moves as possible, aslong as they express unique fighting styles. But we have to think aboutthe game balance and reflect what is appropriate for the actual game.</span></p>
<p align="left"><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><strong>Kikizo: Did you hold back any major ideas from VF4 Final Tuned, to save for VF5?</strong>
<p align="left"><span class="body-1"><strong>Osaki:</strong> Rather than ideas themselves, we had a lot of thoughtslike &quot;we want to make VF work more like this!&quot; For instance, thecustomisation items, both the players and developers shared the feelingthat we wanted to attach more items to more various body parts and wewere able to realize many designs like this in VF5.
<p align="left"><span class="body-1"><strong>Kikizo: Many of our favourite stage themes return on VF5 &#8211; Shun&#8217;sraft, Lau&#8217;s Great Wall, Wolf&#8217;s snowy mountain from VF2 &#8211; is this fornostalgia for fans, or did you run out of ideas?</strong>x12
<p align="left"><span class="body-1"><strong>Osaki:</strong> Well, one reason is we wanted to bring nostalgia to thefans, but the greatest reason is we wanted the players to see whatthose old stages would look like when expressed with Lindbergh and thenext-gen technologies.</span></p>
<p align="left"><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><strong>Kikizo:Obviously VF is by far and away the highest grossing game in Japanarcades. But what makes many Japanese players so deeply talented at VF,compared to many western players?</strong>
<p align="left"><span class="body-1"><strong>Osaki:</strong> I don&#8217;t think it&#8217;s only Japanese players who have anespecially good playing sense. I believe the Western players would alsoplay matches at the same level as those held in Japan if they haveopportunities to fight against many other talented players.
<p align="left"><span class="body-1"><strong>Kikizo: So what&#8217;s the best advice you could offer to new VF players who buy VF5? Hopefully there will be a few&#8230;</strong>
<p align="left"><span class="body-1"><strong>Osaki:</strong> To become skillful, the shortcut is to learn the basicaspects such as techniques and systems, but we would be happy if youmess around with whichever aspect you find most interesting, forexample combos, and first become good at that. Once you have identifiedyour favourite techniques, you can plot strategies based on them.</span></p>
<p align="left"><span class="newcap"><span class="body-1"><strong>Kikizo: Will we ever learn more about VF&#8217;s mysterious story &#8211; for example, will Sarah ever recover from J6?</strong>
<p align="left"><span class="body-1"><strong>Osaki:</strong> Please look forward to the future story development.
<p align="left"><span class="body-1"><strong>Kikizo: Looking back at the PS3 version of VF5, what were thecomplexities you encountered in translating Lindbergh&#8217;s Pentium 4 gamecode to Cell?</strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> We had trouble at the early stage of the developmentsince there were many differences between Pentium 4 of Lindbergh andCell of PS3, but the development went very smoothly after getting aover the trouble. There was no huge issue, though.</span></p>
<p align="left"><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><strong>Kikizo: How useful has it been to have the Hard Disk with the PS3 version? </strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> VF5 utilizes the Hard Disk to shorten the load time.The important point is that the console has HDD fitted as standardequipment and because of this, it helped us a lot.
<p align="left"><span class="body-1"><strong>Kikizo: It seems you have all the different territory data (fullJapanese and English text, menus, commentary) complete on all versionsof the game, accessed depending on the PS3 system<a href="http://games.kikizo.com/features/sega_am2_interview_mar07_p2.asp#" class="kLink" target="_new" id="KonaLink1"><span></span></a> language. What are the advantages and drawbacks of mastering a single, multi-language disc for all territories?</strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> The advantage of advancing development of variousversions at one time while including multiple languages is of course,reduction of the overall project period. The disadvantage is the factthat you will have difficulties when you need to address the issuesseparately even if you are creating the same title, like when somethingis okay in Japan whereas it is not in Europe, for example. However,taken as a whole, the advantages were far bigger.
<p align="left"><span class="body-1"><strong>Kikizo: How many ranks exist (like Master, Warrior, Enforcer) and what is the highest rank?</strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> We&#8217;ll not reveal how many types of ranks there are,nor the highest rank, you&#8217;ll have to look for them on your own. But youshould be able to see the highest rank if you complete the game whilekeeping the winning percentage over 80%.</span></p>
<p align="left"><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><strong>Kikizo:Is it technically possible to update or expand the PS3 version of VF5via download or update disc, to add extra functionality, fixes orpatches? If so, is it likely?</strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> We have no plan to update or expand PS3 VF5 at this time.
<p align="left"><span class="body-1"><strong>Kikizo: Why it is not possible to transfer player data from one PS3 to another, for example on Memory Stick?</strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> It is possible to copy the data with it maintained asthe system data, so you can transfer the player data. The reason weassociated the character data to the system data was because we wantedto simplify the save sequence to make it understandable. As a result,it became impossible to move the character data alone, but we believewe achieved a comfortable gameplay environment.
<p align="left"><span class="body-1"><strong>Kikizo: Tutorial Challenge training, as seen in VF4 on the PS2, isalso not included &#8211; did you not have enough time to include it?</strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> Actually, the reason we could not offer as detailedcontent as VF4 Evo is because the VF5 arcade version is actively inoperation, and the study of combos etc is still ongoing. The game doesprovide great training functions, so, I definitely recommend you learnVF5 with this, looking for combos and strategies to play the gamebetter, that you may not have seen before.</span></p>
<p align="left"><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><strong>Kikizo: Did you consider microtransaction payments for items and customisation? </strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> Naturally, we considered it. This is also the casewith the rankings, but you cannot avoid a delay in development scheduleif you implement network-related specifications. Instead, we abundantlyincluded as many items as we could offer to the fullest in PS3 VF5 thistime. You should enjoy them because there is a large amount available.
<p align="left"><span class="body-1"><strong>Kikizo: We have been enjoying the items a lot, yes. What is your view on CPU AI &#8216;cheating&#8217; to increase single-player difficulty?</strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> I personally feel that CPU AI needs to take cheatingactions at times in order to fight against rapidly progressing players,and to amuse them. Please play the VS CPU matches as it is a way toenjoy unique excitement that&#8217;s different from the VS-human-playerbattles. By the way, I do not think CPUs of VF5 is cheating, do you?</span></p>
<p align="left"><span class="newcap"><span class="body-1"><strong>Kikizo:Well, some players had noted on VF forums that they thought there wasAI cheating, but I am not convinced it&#8217;s cheating by definition -knowing the player&#8217;s precise input several frames before a real humanplayer would be able to tell by the effect on screen. So anyway, whoare the players in the recorded Exhibition matches in the game? Theyare pretty good&#8230;</strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> Unfortunately, that&#8217;s a secret! We guarantee they arefabulously high-level players. Since we chose and included everyplayer&#8217;s match that can be described as &quot;this is their best bout!&quot;,they should surely serve as your play references.</span></p>
<p align="left"><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><strong>Kikizo: How long might it take to unlock absolutely every item in the game and get the highest rank with every character?</strong>
<p align="left"><span class="body-1"><strong>Murayama:</strong> It changes depending on the player&#8217;s skills. Itdepends as the &quot;luck&quot; element is also involved. You need ability notlet you lose to the CPU, as well as the luck that allows you to call in &quot;Battle<a href="http://games.kikizo.com/features/sega_am2_interview_mar07_p3.asp#" class="kLink" target="_new" id="KonaLink1"><span><span class="kLink">&nbsp;</span></span></a>for Items&quot; and the good fortune that their contents turn out to be whatyou want. When is comes to &quot;all characters&quot;, the play time willobviously become 17 times longer, so you must play for a considerablylong time.
<p align="left"><span class="body-1"><strong>Kikizo: So, going back to VF5 in more general terms, future versionsand so on. Mr Kataoka told me last year that it was Taka Arashi&#8217;sphysical size that made it difficult to continue using him, but nowcharacters like Jeffry are also much bigger. In future editions willyou please consider adding Taka as a hidden character? And his stagefrom VF4 as well?</strong>
<p align="left"><span class="body-1"><strong>Osaki:</strong> The plan regarding Taka Arashi&#8217;s comeback is up in theair. It is possible that he might be featured again if we get a lot ofrequests from the players. The same applies to the revival of his sumo ring<a href="http://games.kikizo.com/features/sega_am2_interview_mar07_p3.asp#" class="kLink" target="_new" id="KonaLink2"><span></span></a> stage from Virtua Fighter 3.</span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></p>
<p></span></span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p>
<p></span></p>
<p></span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></span></span></span></span></span></span></span></span></p>
<p></span></p>
<p></span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></span></span></p>
<p></span></p>
<p></span></p>
<p></span></span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></span></span></span></span></span></span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></span></span><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><strong>Kikizo:Let&#8217;s talk about the theoretical future for the series. Would you everconsider a radically different direction for Virtua Fighter 6, forexample a realtime &#8216;ragdoll&#8217; physics gameplay system &#8211; with dedicatedphysics hardware becoming popular, this could be a significant advance- could this ever work? Or could it be &quot;realism overkill&quot;, asSuzuki-san once described it?</strong>
<p align="left"><span class="body-1"><strong>Osaki:</strong> Though we cannot answer specifically about our internaltechnologies in detail, we would not like to rule out attempts at anyand all technologies, if we are convinced that it would make VirtuaFighter new and fun.
<p align="left"><span class="body-1"><strong>Kikizo: The producers of both Tekken and Dead or Alive series haveopen respect for the VF series (if not for one another!), what are yourviews on their fighting games<a href="http://games.kikizo.com/features/sega_am2_interview_mar07_p3.asp#" class="kLink" target="_new" id="KonaLink3"><span></span></a>?</strong>
<p align="left"><span class="body-1"><strong>Osaki:</strong> I have no idea if the producers of Tekken and DOA respectthe Virtua Fighter series, but those titles each have their owncharacteristics, and are wonderful fighting games.
<p align="left"><span class="body-1"><strong>Kikizo: Do you plan to release a VF5 Official Soundtrack? Especially as there appears to be no Sound Test mode in VF5 PS3.</strong>
<p align="left"><span class="body-1"><strong>Osaki:</strong> It has not been determined yet.&nbsp; We hope to release one if we receive many requests from the players.</span></p>
<p align="left"><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><strong>Kikizo:Looking at Sega Ages series, you must be aware that re-releases ofolder games can prove very popular. Services like Xbox Live Arcade,PlayStation Store and Wii Virtual Console are taking this opportunityfurther &#8211; so how about some perfect remakes of VF1, VF2 or especiallyVF3? Or perhaps other Model 1/2/3 titles too?</strong>
<p align="left"><span class="body-1"><strong>Osaki:</strong> The major point here is that there needs to be loads ofdemand from the players. If there is a place of business in it, therewould be no reason to hesitate to develop remakes, but I believe thismatter should be determined after more elaborate research.
<p align="left"><span class="body-1"><strong>Kikizo: Finally&#8230; how about a Virtua Fighter Kids 2 for the Wii?</strong>
<p align="left"><span class="body-1"><strong>Osaki:</strong> I personally have not thought about this combination! Ifthe market demands it, and it can work in a business sense, it could betaken up as an object for consideration.
<p align="left"><span class="body-1"><strong>Kikizo: Thanks so much for your time.</strong></span></p>
<p></span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p>
<p></span></p>
<p></span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></span></span></span></span></em><br /><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1">
<p align="left"><span class="body-1">
<p align="left"><span class="body-1">
<p align="left"><span class="body-1">
<p align="left"><span class="body-1">
<p align="left"><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1">
<p align="left"><span class="body-1">
<p align="left"><span class="body-1">
<p align="left"><span class="body-1">
<p align="left"></p>
<p></span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p>
<p></span></p>
<p></span></p>
<p></span></p>
<p></span></p>
<p></span></span></span></span></span></span></span></span></p>
</blockquote>
<p><a href="http://fighterheaven.weblog.nl/geen-categorie/interview-over-virtua-fighter/">Interview over Virtua Fighter</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://fighterheaven.weblog.nl/geen-categorie/interview-over-virtua-fighter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Legend of the Dragon screens</title>
		<link>http://fighterheaven.weblog.nl/geen-categorie/legend-of-the-dragon-screens/</link>
		<comments>http://fighterheaven.weblog.nl/geen-categorie/legend-of-the-dragon-screens/#comments</comments>
		<pubDate>Wed, 21 Mar 2007 18:24:45 +0000</pubDate>
		<dc:creator>fighterheaven</dc:creator>
		
		<guid isPermaLink="false">http://fighterheaven.web-log.nl/mijn_weblog/2007/03/legend_of_the_d.html</guid>
		<description><![CDATA[<p>Het lijkt vanzelfsprekend te worden dat haast iedere tekenfilmserie een game krijgt, en dat is met Legend of the Dragon niet anders. Van deze Amerikaanse serie komt binnenkort een fighter uit die op de Wii, PlayStation 2 en PSP zal &#8230; <a href="http://fighterheaven.weblog.nl/geen-categorie/legend-of-the-dragon-screens/">Continue reading <span class="meta-nav">&#8594;</span></a></p><p><a href="http://fighterheaven.weblog.nl/geen-categorie/legend-of-the-dragon-screens/">Legend of the Dragon screens</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Het lijkt vanzelfsprekend te worden dat haast iedere tekenfilmserie een game krijgt, en dat is met Legend of the Dragon niet anders. Van deze Amerikaanse serie komt binnenkort een fighter uit die op de Wii, PlayStation 2 en PSP zal verschijnen. Van de Wii versie heb ik vandaag nieuwe screenshots voor jullie, en zoals je kan zien zal het spel cell shaded graphics krijgen en dezelfde flitsende beelden zoals in de Dragonball Z Budokai reeks. </p>
<p><a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod01.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod01.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod02.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod02.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod03.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod03.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod04.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod04.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod05.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod05.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod06.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod06.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod07.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod07.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod08.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod08.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod09.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod09.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod10.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod10.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod11.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod11.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod12.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod12.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod13.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod13.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/lod14.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/lod14.jpg" width="200"></a></p>
<p><a href="http://fighterheaven.weblog.nl/geen-categorie/legend-of-the-dragon-screens/">Legend of the Dragon screens</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://fighterheaven.weblog.nl/geen-categorie/legend-of-the-dragon-screens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tekken 5 screenshots</title>
		<link>http://fighterheaven.weblog.nl/geen-categorie/tekken-5-screenshots/</link>
		<comments>http://fighterheaven.weblog.nl/geen-categorie/tekken-5-screenshots/#comments</comments>
		<pubDate>Tue, 20 Mar 2007 18:31:22 +0000</pubDate>
		<dc:creator>fighterheaven</dc:creator>
		
		<guid isPermaLink="false">http://fighterheaven.web-log.nl/mijn_weblog/2007/03/tekken_5_screen.html</guid>
		<description><![CDATA[<p>Tekken 5: Dark Resurrection wordt zo&#8217;n game die ook nog eens voor de PlayStation 3 zal gaan verschijnen, en die te verkrijgen zal zijn via de PlayStation Store. Alle personages uit het oorspronkelijke PSP deel zullen hier natuurlijk weer aanwezig &#8230; <a href="http://fighterheaven.weblog.nl/geen-categorie/tekken-5-screenshots/">Continue reading <span class="meta-nav">&#8594;</span></a></p><p><a href="http://fighterheaven.weblog.nl/geen-categorie/tekken-5-screenshots/">Tekken 5 screenshots</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Tekken 5: Dark Resurrection wordt zo&#8217;n game die ook nog eens voor de PlayStation 3 zal gaan verschijnen, en die te verkrijgen zal zijn via de PlayStation Store. Alle personages uit het oorspronkelijke PSP deel zullen hier natuurlijk weer aanwezig zijn, maar ditmaal zouden we zelfs nieuwe dingen van Jinpachi te weten komen. De kans bestaat ook dat hij ditmaal speelbaar zal zijn. Ook zullen er nieuwe stukken aan het Customisation Menu toegevoegd worden zodat we onze personages nog beter zullen kunnen aanpassen. Vandaag 8 nieuwe screenshots van de Tekken 5: Dark Resurrection op de PlayStation 3.</p>
<p><a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_01.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_01.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_02.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_02.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_03.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_03.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_04.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_04.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_05.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_05.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_06.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_06.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_07.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_07.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_08.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/tek5_08.jpg" /></a></p>
<p><a href="http://fighterheaven.weblog.nl/geen-categorie/tekken-5-screenshots/">Tekken 5 screenshots</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://fighterheaven.weblog.nl/geen-categorie/tekken-5-screenshots/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Victorious Boxers media</title>
		<link>http://fighterheaven.weblog.nl/geen-categorie/victorious-boxers-media/</link>
		<comments>http://fighterheaven.weblog.nl/geen-categorie/victorious-boxers-media/#comments</comments>
		<pubDate>Tue, 20 Mar 2007 18:17:18 +0000</pubDate>
		<dc:creator>fighterheaven</dc:creator>
		
		<guid isPermaLink="false">http://fighterheaven.web-log.nl/mijn_weblog/2007/03/victorious_boxe_1.html</guid>
		<description><![CDATA[<p>Vandaag krijg een andere anime fighter ook nog eens wat aandacht van de media. Het is de beurt aan Victorious Boxers op de Wii om wat nieuwe scans en screens te krijgen, deze fighter zal gebaseerd worden op xe9xe9n van &#8230; <a href="http://fighterheaven.weblog.nl/geen-categorie/victorious-boxers-media/">Continue reading <span class="meta-nav">&#8594;</span></a></p><p><a href="http://fighterheaven.weblog.nl/geen-categorie/victorious-boxers-media/">Victorious Boxers media</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Vandaag krijg een andere anime fighter ook nog eens wat aandacht van de media. Het is de beurt aan Victorious Boxers op de Wii om wat nieuwe scans en screens te krijgen, deze fighter zal gebaseerd worden op xe9xe9n van de weinige boksanime genaamd Hajime no Ippo. Het spel zal dezelfde basisbesturing gebruiken als het boksen dat we zagen in Wii Sports. Victorious Boxers wordt in Japan op 21 juni 2007 verwacht, of deze game ooit het westen zal zien is nog niet bekend.</p>
<p><a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/vb_scan04.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/vb_scan04.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/vb_scan02.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/vb_scan02.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/vb_scan01.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/vb_scan01.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/vb_scan03.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/vb_scan03.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/vb01.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/vb01.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/vb02.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/vb02.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/vb03.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/vb03.jpg" /></a> <a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/vb04.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/vb04.jpg" /></a></p>
<p><a href="http://fighterheaven.weblog.nl/geen-categorie/victorious-boxers-media/">Victorious Boxers media</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://fighterheaven.weblog.nl/geen-categorie/victorious-boxers-media/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shin Budokai 2 screens</title>
		<link>http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-2-screens/</link>
		<comments>http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-2-screens/#comments</comments>
		<pubDate>Mon, 19 Mar 2007 18:38:13 +0000</pubDate>
		<dc:creator>fighterheaven</dc:creator>
		
		<guid isPermaLink="false">http://fighterheaven.web-log.nl/mijn_weblog/2007/03/shin_budokai_2_.html</guid>
		<description><![CDATA[<p>En jawel hoor, het is weer eens tijd voor nieuwe media van Dragonball Z Shin Budokai: Another Road voor de PSP. Ditmaal geen trailer, maar 8 verse screenshots van de pers. We zien een deel van de menu&#8217;s en ook &#8230; <a href="http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-2-screens/">Continue reading <span class="meta-nav">&#8594;</span></a></p><p><a href="http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-2-screens/">Shin Budokai 2 screens</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>En jawel hoor, het is weer eens tijd voor nieuwe media van Dragonball Z Shin Budokai: Another Road voor de PSP. Ditmaal geen trailer, maar 8 verse screenshots van de pers. We zien een deel van de menu&#8217;s en ook weer wat actie natuurlijk, want dat hoort nu eenmaal bij fighting games. Hier zijn ze dan.</p>
<p><a href="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz13.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz13.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz14.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz14.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz15.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz15.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz16.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz16.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz17.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz17.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz18.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz18.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz19.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz19.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz20.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/dbz20.jpg" width="200"></a></p>
<p><a href="http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-2-screens/">Shin Budokai 2 screens</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-2-screens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twee Bleach scans</title>
		<link>http://fighterheaven.weblog.nl/geen-categorie/twee-bleach-scans/</link>
		<comments>http://fighterheaven.weblog.nl/geen-categorie/twee-bleach-scans/#comments</comments>
		<pubDate>Sat, 17 Mar 2007 22:23:43 +0000</pubDate>
		<dc:creator>fighterheaven</dc:creator>
		
		<guid isPermaLink="false">http://fighterheaven.web-log.nl/mijn_weblog/2007/03/twee_bleach_sca.html</guid>
		<description><![CDATA[<p>Vandaag weer wat nieuw beeldmateriaal van Bleach: Heat the Soul 4 voor de PSP. Het zijn 2 scans uit het Shonen Jump magazine van deze fighter gebaseerd op de populaire anime Bleach. In dit spel zullen meer dan 70 personages &#8230; <a href="http://fighterheaven.weblog.nl/geen-categorie/twee-bleach-scans/">Continue reading <span class="meta-nav">&#8594;</span></a></p><p><a href="http://fighterheaven.weblog.nl/geen-categorie/twee-bleach-scans/">Twee Bleach scans</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Vandaag weer wat nieuw beeldmateriaal van Bleach: Heat the Soul 4 voor de PSP. Het zijn 2 scans uit het Shonen Jump magazine van deze fighter gebaseerd op de populaire anime Bleach. In dit spel zullen meer dan 70 personages verwerkt zitten maar niet iedereen zal speelbaar zijn, velen zullen namelijk partners worden die je kan oproepen tijdens de gevechten. Het spel wordt in Japan op 24 mei 2007 verwacht.</p>
<p><a href="http://i5.photobucket.com/albums/y187/KillingRaptor/bleach13.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/bleach13.jpg" width="200"></a> <a href="http://i5.photobucket.com/albums/y187/KillingRaptor/bleach14.jpg" target="_blank"><img src="http://i5.photobucket.com/albums/y187/KillingRaptor/bleach14.jpg" width="200"></a></p>
<p><a href="http://fighterheaven.weblog.nl/geen-categorie/twee-bleach-scans/">Twee Bleach scans</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://fighterheaven.weblog.nl/geen-categorie/twee-bleach-scans/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nieuwe King of Fighters figurine</title>
		<link>http://fighterheaven.weblog.nl/geen-categorie/nieuwe-king-of-fighters-figurine/</link>
		<comments>http://fighterheaven.weblog.nl/geen-categorie/nieuwe-king-of-fighters-figurine/#comments</comments>
		<pubDate>Sat, 17 Mar 2007 11:12:53 +0000</pubDate>
		<dc:creator>fighterheaven</dc:creator>
		
		<guid isPermaLink="false">http://fighterheaven.web-log.nl/mijn_weblog/2007/03/nieuwe_king_of_.html</guid>
		<description><![CDATA[<p>Vandaag heeft Archonia.com weer een nieuwe figurine binnen van een fighter, namelijk van King of Fighters: Maximum Impact 2. King of Fighters is een enorm populaire reeks van 2D fighters die sindskort ook een stapje richting 3D heeft gewaagd met &#8230; <a href="http://fighterheaven.weblog.nl/geen-categorie/nieuwe-king-of-fighters-figurine/">Continue reading <span class="meta-nav">&#8594;</span></a></p><p><a href="http://fighterheaven.weblog.nl/geen-categorie/nieuwe-king-of-fighters-figurine/">Nieuwe King of Fighters figurine</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Vandaag heeft <a target="_blank" href="http://www.archonia.com">Archonia.com</a> weer een nieuwe figurine binnen van een fighter, namelijk van King of Fighters: Maximum Impact 2. King of Fighters is een enorm populaire reeks van 2D fighters die sindskort ook een stapje richting 3D heeft gewaagd met de Maximum Impact delen. Het personage Jenny Behrn moest er ditmaal aan geloven om ook als figurine door het leven te gaan, en ik moet zeggen dat het een schitterend werkje is geworden. Jenny heeft zich aangesloten bij de Reeling Knights piratengroep om te stelen voor de zwakke en de armen. Robin Hood heeft zijn invloed wel op de piraten van King of Fighters blijkbaar. </p>
<p><a href="http://www.archonia.com/index.php?page=article&amp;aid=39329" target="_blank"><strong>Klik hier om de figurine te bestellen.</strong></a></p>
<p><a href="http://i5.photobucket.com/albums/y187/KillingRaptor/kof.jpg" target="_blank"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/kof.jpg" /></a></p>
<p><a href="http://fighterheaven.weblog.nl/geen-categorie/nieuwe-king-of-fighters-figurine/">Nieuwe King of Fighters figurine</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://fighterheaven.weblog.nl/geen-categorie/nieuwe-king-of-fighters-figurine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Naruto interview</title>
		<link>http://fighterheaven.weblog.nl/geen-categorie/naruto-interview/</link>
		<comments>http://fighterheaven.weblog.nl/geen-categorie/naruto-interview/#comments</comments>
		<pubDate>Sat, 17 Mar 2007 10:39:01 +0000</pubDate>
		<dc:creator>fighterheaven</dc:creator>
		
		<guid isPermaLink="false">http://fighterheaven.web-log.nl/mijn_weblog/2007/03/naruto_intervie.html</guid>
		<description><![CDATA[<p>Naruto: Clash of Ninja MVZ is de Wii game van Naruto die ook naar het westen toekomt. Dit zal zeker geen gewone port gaan worden van Gekitou Ninja Taisen EX die in Japan is verschenen, want er zal heel wat &#8230; <a href="http://fighterheaven.weblog.nl/geen-categorie/naruto-interview/">Continue reading <span class="meta-nav">&#8594;</span></a></p><p><a href="http://fighterheaven.weblog.nl/geen-categorie/naruto-interview/">Naruto interview</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Naruto: Clash of Ninja MVZ is de Wii game van Naruto die ook naar het westen toekomt. Dit zal zeker geen gewone port gaan worden van Gekitou Ninja Taisen EX die in Japan is verschenen, want er zal heel wat exclusieve content te vinden zijn in de westerse versie van deze game. IGN heeft een interview gehad met de producer Yoshinobu Amatsuo (ook wel gekend als Nobby), en dit is het resultaat geworden.</p>
<blockquote><p><em><strong>IGN: The Naruto: Clash of Ninja series followed the story arch ofthe first seasons of the actual show up until now. Will MVZ continuethat tradition, or does it branch off from the main plot? If so, whichseasons does it follow? </strong></em></p>
<p><em><strong>Nobby: </strong>The final details of the missions are still being tweakedat the moment, but the game will follow the general overall story fromthe Naruto TV episodes. We&#8217;re possibly looking at starting from theChuunin exam finals and taking it from there.</em></p>
<p><em><strong>IGN: The original Clash of Ninja games worked with a basiclight/heavy combo system along with a super-combo attack. Will MVZchange that formula?</strong><br /><strong>How? </strong></em></p>
<p><em><strong>Nobby: </strong>The Clash of Ninja fighting system will be preserved butwe&#8217;ll be augmenting the system with the Wii remote motion sensingfunctionality by requiring timed player motions during special attacks.</em></p>
<p><em><strong>IGN: You mentioned that both standard and special attacks will beexecuted with motion control. Can you give us a few specific actionsthe player will be making as an example? </strong></em></p>
<p><em><strong>Nobby: </strong>The special attacks will have varying motion inputs. Someinputs require you to swing the Wii remote up or down while otherspecials will require you to twirl the remote with specific timing.Some attacks will also use the motion sensing in the nunchuk, as well. </em></p>
<p><em><strong>IGN:&nbsp; Will each character&#8217;s motion controls be different, or will they all fit into a few core gestures? </strong></em></p>
<p><em><strong>Nobby: </strong>Some gestures will be shared among characters, but thegestures are varied enough that they won&#8217;t be identical in terms oftiming and execution.</em></p>
<p><em><strong>IGN: How do the modes in MVZ differ from previous Clash of Ninjagames? Are there still 2-on-2 modes or 2-on-1 handicap matches, or isit strictly 1v1 fighting? </strong></em></p>
<p><em><strong>Nobby: </strong>We&#8217;re sticking with a similar set up as the previousClash of Ninja so you can have up to 4 players maximum participating inany one battle.</em></p>
<p><em><strong>IGN: What became of the other Clash of Ninja games releasedoriginally in Japan? Are those still planned for a US release at somepoint, and if so, would we see them on GameCube or Wii? </strong></em></p>
<p><em><strong>Nobby: </strong>While we&#8217;ve never said no to bringing the remainingGameCube titles over to the US, it&#8217;s really dependent on whetherretailers would buy more GameCube products. So at this stage, it&#8217;s notvery likely, our focus is to develop Naruto games for the nextgeneration systems in the US. </em></p>
<p><em><strong>IGN: The cast of characters is still a secret, but have returningfighters&#8217; move sets changed in the jump to MVZ, or will their attacksresemble previous versions? To be more specific, will any animationsfrom previous games be re-used, or is MVZ a complete overhaul of thedesign? </strong></em></p>
<p><em><strong>Nobby: </strong>It&#8217;s going to be some of both. As you know, Naruto is alicensed game, so the moves have to be consistent with the show. Everytime the developer puts any kind of animation for the models together,they do their best to bring the essence of the characters from the TVseries. Where we&#8217;re including characters from previous games, if theanimations for the attacks are the same, then they&#8217;ll be reworked tomeet the Wii specs. However, for new characters and new attacks,including new special attacks, the animations will be newly created.</em></p>
<p><em><strong>IGN: If you could, please go into detail on the Mini-games. Willthey exist around the core fighting engine, or are they separategameplay mechanics all together? Can you give us any examples? </strong></em></p>
<p><em><strong>Nobby: </strong>The mini-game mechanics will be the same as the JapaneseNaruto Wii game released in February in Japan. However, the contentwill be adjusted to fit with the current US TV release schedule. Theywill have different gameplay mechanics to the main game but will usetechniques that you learn in the game. One game uses the ability thethrow shuriken, one is a game based around Naruto&#8217;s clone jutsutechnique and another gives you the opportunity to practice Naruto&#8217;sRasengan.</em></p>
<p><em><strong>IGN:&nbsp; Does the game support 16:9 and 490p? </strong></em></p>
<p><em><strong>Nobby: </strong>No decision has been made at this time.</em></p>
<p><em><strong>IGN: Will Clash of Ninja MVZ make use of Nintendo&#8217;s online plans,either in direct online competition or by support of Wii Connect 24? </strong></em></p>
<p><em><strong>Nobby: </strong>There won&#8217;t be online support this time around, no.</em></p>
<p><em><strong>IGN:&nbsp; Is there a release date/window announced yet?&nbsp; When can players expect MVZ to hit shelves? </strong></em></p>
<p><em><strong>Nobby: </strong>Clash of Ninja MVZ is expected to hit selves in Fall &#8217;07.</em></p>
</blockquote>
<p><a target="_blank" href="http://i5.photobucket.com/albums/y187/KillingRaptor/narutomvz.jpg"><img width="200" src="http://i5.photobucket.com/albums/y187/KillingRaptor/narutomvz.jpg" /></a></p>
<p><a href="http://fighterheaven.weblog.nl/geen-categorie/naruto-interview/">Naruto interview</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://fighterheaven.weblog.nl/geen-categorie/naruto-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shin Budokai alweer&#8230;</title>
		<link>http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-alweer/</link>
		<comments>http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-alweer/#comments</comments>
		<pubDate>Sat, 17 Mar 2007 10:24:34 +0000</pubDate>
		<dc:creator>fighterheaven</dc:creator>
		
		<guid isPermaLink="false">http://fighterheaven.web-log.nl/mijn_weblog/2007/03/shin_budokai_al.html</guid>
		<description><![CDATA[<p>Jawel hoor, het is vandaag weer zover, nog een nieuwe trailer van Dragonball Z Shin Budokai: Another Road. Of we vanaf heden iedere dag een trailer mogen verwachten weet ik niet, maar zoals het er nu uitziet blijkt van wel. &#8230; <a href="http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-alweer/">Continue reading <span class="meta-nav">&#8594;</span></a></p><p><a href="http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-alweer/">Shin Budokai alweer&#8230;</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Jawel hoor, het is vandaag weer zover, nog een nieuwe trailer van Dragonball Z Shin Budokai: Another Road. Of we vanaf heden iedere dag een trailer mogen verwachten weet ik niet, maar zoals het er nu uitziet blijkt van wel. Het kan natuurlijk maar enkel goed zijn om promotie te maken voor de PSP-game, en dat laten ze wel blijken. Ditmaal zien we vooral heel wat specials die gelanceerd worden op de tegenstanders.</p>
<p><strong><a href="http://streamingmovies.ign.com/psp/article/773/773442/dbzsbab_psp_031607_wmvlowwide.wmv" target="_blank">Klik hier om de trailer te bekijken.</a></strong></p>
<p><a href="http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-alweer/">Shin Budokai alweer&#8230;</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://fighterheaven.weblog.nl/geen-categorie/shin-budokai-alweer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hokuto no Ken promotiesite</title>
		<link>http://fighterheaven.weblog.nl/geen-categorie/hokuto-no-ken-promotiesite/</link>
		<comments>http://fighterheaven.weblog.nl/geen-categorie/hokuto-no-ken-promotiesite/#comments</comments>
		<pubDate>Fri, 16 Mar 2007 14:54:12 +0000</pubDate>
		<dc:creator>fighterheaven</dc:creator>
		
		<guid isPermaLink="false">http://fighterheaven.web-log.nl/mijn_weblog/2007/03/hokuto_no_ken_p.html</guid>
		<description><![CDATA[<p>Hokuto no Ken, de anime die hier beter bekend is als Fist of the North Star, krijgt een 2D fighter op de PlayStation 2. Deze zal worden ontwikkeld door Arc System Works, dezelfde mensen die ons ook de Guilty Gear &#8230; <a href="http://fighterheaven.weblog.nl/geen-categorie/hokuto-no-ken-promotiesite/">Continue reading <span class="meta-nav">&#8594;</span></a></p><p><a href="http://fighterheaven.weblog.nl/geen-categorie/hokuto-no-ken-promotiesite/">Hokuto no Ken promotiesite</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></description>
			<content:encoded><![CDATA[<p>Hokuto no Ken, de anime die hier beter bekend is als Fist of the North Star, krijgt een 2D fighter op de PlayStation 2. Deze zal worden ontwikkeld door Arc System Works, dezelfde mensen die ons ook de Guilty Gear reeks brengen, en we zien heel wat elementen uit deze reeks terugkomen in Hokuto no Ken. De vele combo&#8217;s zijn herkenbaar en ook de duidelijke sprites van de personages. Vandaag heeft <a href="http://www.famitsu.com" target="_blank">Famitsu</a> een promotiesite gelanceerd van deze 2D fighter. Ook geef ik jullie nog even de trailer die ongeveer een week geleden werd vrijgegeven, de mensen die deze hebben gemist kunnen hem nu nog eens bekijken.</p>
<p><strong><a href="http://www.famitsu.com/sp/070313_hokuto/" target="_blank">Klik hier om de site te bezoeken.</a></strong></p>
<p><a href="http://fighterheaven.weblog.nl/geen-categorie/hokuto-no-ken-promotiesite/">Hokuto no Ken promotiesite</a> is a post from <a href="http://fighterheaven.weblog.nl">Fighter Heaven</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://fighterheaven.weblog.nl/geen-categorie/hokuto-no-ken-promotiesite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching using memcached
Database cluster enabled 

Served from: _ @ 2012-05-24 01:06:23 -->
